"In democracy, when you move one military unit out of its home city two people become unhappy," says the nine-year-old.I played Civ I and Colonization a lot back in my school days (although I was probably 16-17, not 9...) Hands-down, it does influence some of your views on how the world works (and hence gives the games' creators' quite some power) but I like to believe that I'm grown up now, and no longer have the need to build "Wonders of the World" (Civ-series) or fight the Indians (Colonization) to keep people happy...? ;-)
"And if you don't spend a complete and total fortune on entertainment and luxuries, your people riot," says [the] twelve-year-old. [...]
"But aren't your people much more productive? Aren't people richer? isn't scientific progress faster? Isn't total production much, much higher?" I ask.
"Yes. But what good is that if I want to conquer the world?" asks the nine-year-old.
"Remember. Civilization is not just a war game. It's a peace game too. You can win by creating a great and peaceful civilization," I say.
"Not if another civilization on earth happens to be led by Genghis Khan and possesses nuclear weapons," says the twelve-year-old.
Anders Jacobsen |
[weblog / photography]